We're back with a follow-up to our previous episode on mass combat! This time around, we're talking about actually roleplaying in a mass combat scenario, and treating war and conflict as a setting for more traditional roleplaying. First, though, we plug Peter's blog posts, and especially his heavy metal D&D setting design series and his most recent post on Horvu. (Happy Horvu, everyone!) We then tackle a question from Patreon supporter Richard, who asks us about Bible stories as one-shot games.
After our Scripture reading, and making fun of Grant's inability to upload the correct file for STG 123, we dive right into mass combat as a roleplaying setting and opportunity. We make sure to include plenty of examples, and touch on a few common pitfalls as well. Enjoy!
Scripture: Judges 12:4-6, Jeremiah 51:27-29, 2 Timothy 2:3-7
Episode 38 - Christians on the Convention Scene (with Derek White)
Episode 37 - Lust (Virtues & Vices, Part 9)
Episode 36 - Romance in Games
Episode 35 - Resurrection
Episode 34 - Death
Episode 33 - Our Origin Stories
Episode 32 - Forgiveness
Bonus Episode - 2014 New Years Resolutions
Episode 31 - Religious Holidays
Episode 30 - Long Campaigns (with Ben Rome)
Episode 29 - Giving in Games (with Stephen Jarjoura)
Episode 28 - Playing the Bad Guy
Episode 27 - Episodic Structure and Pacing (Science of Storytelling, Part 2)
Episode 26 - Patience (Virtues & Vices, Part 8)
Episode 25 - Therapeutic Roleplaying (with Jack Berkenstock)
Episode 24 - Wrath (Virtues & Vices, Part 7)
Episode 23 - Narrative Structure (Science of Storytelling, Part 1)
Episode 22 - Morals in Stories
Episode 21 - Redemption Stories
Episode 20 - Diligence (Virtues & Vices, Part 6)
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