We're back with a follow-up to our previous episode on mass combat! This time around, we're talking about actually roleplaying in a mass combat scenario, and treating war and conflict as a setting for more traditional roleplaying. First, though, we plug Peter's blog posts, and especially his heavy metal D&D setting design series and his most recent post on Horvu. (Happy Horvu, everyone!) We then tackle a question from Patreon supporter Richard, who asks us about Bible stories as one-shot games.
After our Scripture reading, and making fun of Grant's inability to upload the correct file for STG 123, we dive right into mass combat as a roleplaying setting and opportunity. We make sure to include plenty of examples, and touch on a few common pitfalls as well. Enjoy!
Scripture: Judges 12:4-6, Jeremiah 51:27-29, 2 Timothy 2:3-7
Episode 90 - The First Council of Nicaea (Historical Heresies 5)
Episode 89 - Arianism (Historical Heresies 4)
Episode 88 - Dark Dungeons and Lingering Pain (with Rev. Chris Ode)
Episode 87 - Healing and Injury
Episode 86 - Callings and Changes
Episode 85 - Designing Fantasy Pantheons (with James Wyatt)
Episode 84 - GM Problems
Episode 83 - Personal Horror (with Greg Stolze)
Episode 82 - Diaspora
Episode 81 - Fear
Episode 80 - Mechanical Morality Systems
Episode 79 - Character Advancement
Episode 78 - Listener Mailbag 1
Episode 77 - Surrender
Bonus Episode 8 - 2016 New Year's Resolutions
Episode 76 - Manichaeism (Historical Heresies, Part 3)
Episode 75 - Group Management
Episode 74 - The Myth of Redemptive Violence (with Rev. Derek White)
Episode 73 - Our Gaming Curriculum (Part 2)
Episode 72 - An Introduction to Gnosticism (Historical Heresies, Part 2)
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