Accessibility and Disability
Recorded at Metatopia 2014
Presented by Russell Collins, Elsa Henry, and Shoshana Kessock.
The final frontier of game design seems to be accommodating for those who are differently-abled. Designers of games who have a background with being differently-abled will discuss how to design to be more inclusive in this manner. We’ll discuss the foibles, pitfalls and issues associated with designing games that are not accessible.
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Episode 94 – Different Voices: Diverse RPGs
Episode 93 – Heartwrenchers: Emotional RPGs
Episode 92: Introduction to RPG Publishing
Episode 91 – Intro to RPG Design
Episode 90 – Fictional Cartography v2
Episode 89 – Game Mechanics as Social Engineering
Episode 88 – Science Fiction in RPGs
Episode 87: Sanity Points
Episode 86: GMing Outside your Comfort Zone
Episode 85: Repurposing Mechanics
Episode 84: Patterns and Shapes in Larp Design
Episode 83 – Give and Receive Critique
Episode 82 – Kickstarter 101 (2015)
Episode 81 – Cinematic Plays
Episode 80 – Game Distribution
Episode 79 – Agile Design and Publishing
Episode 78 – Creativity In Business
Episode 77 – Project Budgeting For Tabletop Games
Episode 76 – Formalizing Your Game Business
Episode 75 – Matters Of Scale
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