Accessibility and Disability
Recorded at Metatopia 2014
Presented by Russell Collins, Elsa Henry, and Shoshana Kessock.
The final frontier of game design seems to be accommodating for those who are differently-abled. Designers of games who have a background with being differently-abled will discuss how to design to be more inclusive in this manner. We’ll discuss the foibles, pitfalls and issues associated with designing games that are not accessible.
You can subscribe to us here! RSS Feed iTunes
Episode 74 – Genius Loci
Episode 73 – Opacity and Transparency
Episode 72 – Lovecraft WTF
Episode 71 – Explicit vs Role-Based Knowledge
Episode 70 – Editing Rulebooks
Episode 69 – Social Media
Episode 68 – Smart Crowdfunding Campaigns
Episode 67 – Information Organization in Roleplaying Games
Episode 66 – Learn RPG Design Redux
Episode 65 – Women in Game Design
Episode 64 – Dramatic Editing
Episode 63 – Gaming with and Designing For Young Players
Episode 62 – Bisociation, Mashups, the Uncanny, and the Weird
Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner
Episode 59 – Style Guides are your Friend
Episode 58 – Moving Beyond Tokenism
Episode 57 – So You’re Making Your First Game
Episode 56 – What Editors Do
Episode 55 – How to Succeed at Conventions
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role
Space Cats Peace Turtles