Recorded at Metatopia 2023
Presented by Bill White and Avery Rosen
This panel discusses the theoretical, pedagogical, and practical implications of trying to teach people to run tabletop RPGs as GMs. We're interested in understanding the best practices, the pitfalls, and the contexts in which "teaching people to GM" in any kind of formal way is even possible. We survey the role-playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games.
Episode 173 - Selling The Goods: Choosing Your Sales Channels
Epsiode 172 - Structure Matters: Layout for Writers and Editors
Episode 171 - RPG Design and Publishing for Newcomers Q&A
Episode 170 - RPG Design and Publishing for Newcomers
Episode 169 - Positive Aesthetic Sexytimes
Episode 168 - Boardgame Themes vs Mechanisms
Episode 167 - The Artist's Process
Episode 166 - Literary Criticism and Feedback
Episode 165 - Developing a Marketing Plan
Episode 164 - Pitching Positively
Episode 163 - Writing Rulebooks
Episode 162 - Art on a Budget
Episode 161 - From Imposter Syndrome to Arrogance
Episode 160 - How to Pitch your Game
Episode 159 - Anatomy of a Fight
Episode 158 - How to Work with Artists
Episode 157 - Writing Religions Respectfully
Episode 156 - Running Successful Playtests
Episode 155 - Killing your Darlings
Episode 154 - What Games Attract Retailers and Distributors
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