Recorded at Metatopia 2023
Presented by Bill White and Avery Rosen
This panel discusses the theoretical, pedagogical, and practical implications of trying to teach people to run tabletop RPGs as GMs. We're interested in understanding the best practices, the pitfalls, and the contexts in which "teaching people to GM" in any kind of formal way is even possible. We survey the role-playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games.
Episode 96 – GenCon Playtesting Panel
Episode 95 – Gearheads
Episode 94 – Different Voices: Diverse RPGs
Episode 93 – Heartwrenchers: Emotional RPGs
Episode 92: Introduction to RPG Publishing
Episode 91 – Intro to RPG Design
Episode 90 – Fictional Cartography v2
Episode 89 – Game Mechanics as Social Engineering
Episode 88 – Science Fiction in RPGs
Episode 87: Sanity Points
Episode 86: GMing Outside your Comfort Zone
Episode 85: Repurposing Mechanics
Episode 84: Patterns and Shapes in Larp Design
Episode 83 – Give and Receive Critique
Episode 82 – Kickstarter 101 (2015)
Episode 81 – Cinematic Plays
Episode 80 – Game Distribution
Episode 79 – Agile Design and Publishing
Episode 78 – Creativity In Business
Episode 77 – Project Budgeting For Tabletop Games
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role & Sagas of Sundry
Space Cats Peace Turtles