By nature of any role playing game where dice are involved, death is a real possibility. There is a huge difference, however, between one of your PCs dying and all of them. In this episode I talk about how TPKs happen and what GMs can do before, during, and after the TPK to keep the campaign going using lessons learned from my TPK experiences in the past.
Ep 159-OGL 1.2 and Intelligent Magic Items
Ep 158 -Wizards of the Coast OGL 1.1 and the Time of Troubles
Ep 157 - Special Materials in Your World
Ceci N’est Pas Un Episode
Ep 156 - Holidays in Your World
Ep 155 - Scaling Monsters
Ep 154 - Monster Series - Giants
Ep 153 - Planar Series - Elemental Planes
Ep 152 - The Right Way to Leave a Gaming Group
Ep 151 - Burnout
Ep 150 - Rovagug
Ep 149 - RPG Lessons from Video Games
Ep 148 - Monster Series - The Fey
Ep 147 - Tension and Corruption
Ep 146 - The Afterlife
Ep 145 - Ethereal and Astral Planes
Ep 144 - Types of Horror
Ep 143 - Inspiration from Other Systems
Ep 142 - Don’t Nerf Your PCs Part 2
Ep 141 - Don’t Nerf Your PCs Part 1
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