By nature of any role playing game where dice are involved, death is a real possibility. There is a huge difference, however, between one of your PCs dying and all of them. In this episode I talk about how TPKs happen and what GMs can do before, during, and after the TPK to keep the campaign going using lessons learned from my TPK experiences in the past.
Ep 91 - Safely Introducing New Gameplay Features
Ep 90 - The GRAPES Worldbuilding System
Ep 89 - Monster Series - Goblins
Ep 88 - Class Series-Holy Moley The Cleric and Druid
Ep 87 - Inspiration from the 5e DMG Disclaimer
Ep 86 - Skill Challenges
Ep 85 - What I Wish I'd Known When I Started Playing D&D
Ep 84 - 3-Dimensional and Underwater Combat
Ep 83 - Class Series - Barbarian and Bard
Ep 82 - Ending the Campaign
Ep 81 - Lycanthropy and Inflicted Transformations
Ep 80 - Non-Combat Encounters
Ep 79 - Demons Devils and the Blood War
Ep 78 - Tips for Scene Descriptions
Ep 77 - Optional and Crazy Combat Rules That Can Quicken Your Game
Ep 76 - Customizing Prewritten Campaigns
Ep 75 - Better Backstories
Ep 74 - Monster Series - Owlbears
Ep 73 - Oops the PCs Killed the Big Bad
Ep 72 - Minimalist DM Prep Tips
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