Birds, man. Lemme tell ya. This was a tough nut to crack, but eventually we found some comfort with The Eyrie Dynasties in Root. They are a good faction, but they can, at times, feel a bit tough to learn and unlock the full potential of. Half programming, and half slow-burn, the Eyrie makes for a faction that, when things go wrong it can feel crippling. But when things go right, they are among the toughest to stop. So join us while we learn to play as these fierce lil’ birds.
9:23 - Abilities
11:49 - Birdsong and The Decree
22:45 - Leaders
30:43 - Daylight and Turmoil
43:48 - Evening
46:22 - Crafty Corner
59:20 - Pitfalls
1:05:30 - Victory
Music by Brian Kupillas. Find more at wanderinglake.bandcamp.com
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356: Ahoy Got Really Good
355: Super Embers of Muaat Guide
354: Arcs Leaders - Upstart, Rebel, and Overseer
353: The "Direct Hit" Episode (1 of 4)
352: Super The Winnu Guide
351: Finals from a Champion's Perspective
350: 2024 Tournament Finals Recap
349: Road to the Finals 2024
348: Arcs Leaders - Agitator, Quartermaster, and Noble (w/ Tom Brewster)
347: Super L1Z1X Mindnet Guide
346: Matt's Job at Leder Games
345: 2024 Tournament Updates
344: Super Mentak Coalition Guide
343: Most Anticipated Board Games 2024
342: 8 Player Games
341: Arcs - Resources and the Court Deck
340: Super Universities of Jol-Nar Strategy Guide
339: Twilight Imperium Second Edition Overview
338: Agenda Phase Mailbag!
337: Arcs - Actions and Ambitions
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