Recorded at Metatopia Online 2020
Presented by Graham Walmsley, Christopher McGlothlin, Darren Watts, Lynne Hardy, Alex Helms.
It's almost a truism that it's very hard to make RPG adventures, scenarios and modules that will sell unless you're talking about the very biggest games. Is that really true? Let's share some tricks and tips on this panel!
Episode 14 – Advanced GM’less Play
Episode 13 – Introduction to GMless Play
Episode 12 – Playtesting RPG’s
Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success
Episode 10: The Retailer’s View – What sells, what doesn’t and why
Episode 9: Self-Publishing: Production and Fulfillment
Episode 8: Licensing Popular Intellectual Property
Episode 7: Lessons from Indie Publishing
Episode 6: Addressing Controversial Topics
Episode 5: Editing and Organizing Game Text
Episode 4: Care and Feeding of Artists
Episode 3: The Graphic Design and Layout Panel
Episode 2: My Dearest Failure: Games That Didn’t Work and Why
Episode 1: The Coolest Game You Never Heard Of
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