Icons and Anchors
Recorded at Metatopia 2013
Presented by Rob Donoghue & Jason Pitre.
Icons and anchors are fascinating pieces of RPG design technology, establishing people and organizations within settings that are strongly tied to player characters and to each other. Let’s talk about how these can be effectively used in your own game designs.
References include:
1) My own summary of the mechanic: Examining Icons in Design
2) Rob’s ample blog discussion: [1][2][3] [4] [5] [6].
3) Chris Chin’s discussion of Keys, in the other excellent article.
4) And the economic devastation of the Identify skill over at Project Multiplexer
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Episode 292: Fulfillment to Latin America
Episode 291: Play With Your Food
Episode 290: Tactile Games
Episode 289: The Intersection of Roleplaying and Medicine
Episode 288: Designing Microsettings
Episode 287: Designing RPGs That Don't Centre on Violence
Episode 286: Consulting 101
Episode 285: English as our Vehicular Language
Episode 284: Don't Kickstart Your Game
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Episode 281: The Human Heart
Episode 280: No Gods, No Masters, No GMs
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Episode 278: How to Playtest Your Game
Episode 277: How to Pitch Your Game
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Episode 275: How to Run Online Larps
Episode 274: Running a Successful Virtual Playtest Group
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