Icons and Anchors
Recorded at Metatopia 2013
Presented by Rob Donoghue & Jason Pitre.
Icons and anchors are fascinating pieces of RPG design technology, establishing people and organizations within settings that are strongly tied to player characters and to each other. Let’s talk about how these can be effectively used in your own game designs.
References include:
1) My own summary of the mechanic: Examining Icons in Design
2) Rob’s ample blog discussion: [1][2][3] [4] [5] [6].
3) Chris Chin’s discussion of Keys, in the other excellent article.
4) And the economic devastation of the Identify skill over at Project Multiplexer
Episode 273: Running Games on Roll20
Episode 272: The Publisher Perspective for 2021
Episode 271: The Retail Perspective and Designing for Pandemic Sales in 2021
Episode 270: Kickstarter in the Age of Covid
Episode 269: Heartwarming Gaming During the Plague Times
Episode 268: Converting to Online Play
Episode 267: How to Start Business
Episode 266: The Business of Small Press RPGs
Episode 265 - The Cutting Edge RPG Panel
Episode 264 - Queer Game Designers
Episode 263 - Games in Education
Episode 262 - Design Considerations for Card Games
Epsiode 261 - Updating Cyberpunk
Episode 260 - Paying it Forward and Supporting Diverse Creators
Episode 259 - More Than Just Victory Points
Episode 258 - Crowdfunding on a Budget
Episode 257 - The Three-Ring Setting: Scope in Game Design
Episode 256 - Turn, Turn, Turn
Episode 255 - Publish your own Games!
Episode 254 - Science in RPGs and Larps
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