We're taking a spin through the world of Braid this week, this game where you play as a nice guy called Tim who's trying to rescue a princess. Or is he? The game is billed as a commentary on games design itself. Or is it? And the main mechanic is that you can rewind time to retry puzzles. Or do you? Yes, you do. It's a game well-loved by many for its obtuse nature so listen in to see how we fare with it.
Link mentioned in this episode:
Game Maker's Toolkit - How Jonathan Blow Designs a Puzzle
This link may also be of interest!
GameDeveloper.com - Braid Deconstructed
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Music for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp here: https://steviasphere.bandcamp.com/
Ep.31 WITH SPECIAL GUESTS Ben and Dan of Size Five Games - Lair of the Clockwork God (Switch/Xbox One/PC)
Ep.30 - Myst (PC)
Ep.29 - Tony Hawk’s Pro Skater 2 (Sony PlayStation)
Ep.28 - Sonic Spinball (Sega Mega Drive)
Ep.27 - Super Mario Bros. 3 (Nintendo Entertainment System)
Ep.26 - Grim Fandango (All Platforms)
Ep.25 - Rimworld (PC)
Ep.24 - Animal Crossing: New Horizons - Part 2 (Nintendo Switch)
Ep.23 - The Outer Worlds (Sony PlayStation 4)
Ep.22 - Pokémon Smile (Mobile)
Ep.21 - Voez (Nintendo Switch)
Ep.20 - A Hat in Time (Nintendo Switch)
Ep.19 - Cities: Skylines (Sony PlayStation 4)
Ep.18 - What The Golf? (Nintendo Switch)
Ep.17 - Animal Crossing: New Horizons (Nintendo Switch)
Ep.16 - Lego DC Super-Villains (Nintendo Switch)
Ep.15 - Planet Zoo (PC)
Ep.14 - Etherborn (Nintendo Switch)
Ep.13 - Little Nemo: The Dream Master (Nintendo Entertainment System)
Ep.12 - Mickey Mania (Sega Mega Drive)
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