We're taking a spin through the world of Braid this week, this game where you play as a nice guy called Tim who's trying to rescue a princess. Or is he? The game is billed as a commentary on games design itself. Or is it? And the main mechanic is that you can rewind time to retry puzzles. Or do you? Yes, you do. It's a game well-loved by many for its obtuse nature so listen in to see how we fare with it.
Link mentioned in this episode:
Game Maker's Toolkit - How Jonathan Blow Designs a Puzzle
This link may also be of interest!
GameDeveloper.com - Braid Deconstructed
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Music for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp here: https://steviasphere.bandcamp.com/
Ep.127 - Sid Meier’s Pirates! (Nintendo Entertainment System)
Ep.126 - Thinkrolls (iOS)
Ep.125 - Lego Star Wars: The Skywalker Saga (PC)
Ep.124 - Donkey Kong (Nintendo Entertainment System)
Ep.123 - Windbound (Sony PlayStation 5)
Ep.122 - Spider-Man (Sony PlayStation)
Ep.121 - Toonstruck (PC)
Ep.120 - League of Legends (PC)
Ep.119 - Blue Sphere (Sega Mega Drive)
Ep.118 - Axiom Verge (Nintendo Switch)
Ep.117 - Monument Valley (Mobile)
Ep.116 - Puzzle Bobble (Arcade)
Ep.115 - Wario Land: Super Mario Land 3 (Nintendo Game Boy)
Ep.114 - RollerCoaster Tycoon (PC)
Ep.113 - Streets of Rage (Sega Mega Drive)
Ep.112 - Little Big Adventure (PC)
Ep.111 - Bart vs. the Space Mutants (Nintendo Entertainment System)
Ep.110 - Bad Mojo (PC)
Ep.109 - Her Story (PC)
Ep.108 - Ecco: The Tides of Time (Sega Mega Drive)
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