We're taking a spin through the world of Braid this week, this game where you play as a nice guy called Tim who's trying to rescue a princess. Or is he? The game is billed as a commentary on games design itself. Or is it? And the main mechanic is that you can rewind time to retry puzzles. Or do you? Yes, you do. It's a game well-loved by many for its obtuse nature so listen in to see how we fare with it.
Link mentioned in this episode:
Game Maker's Toolkit - How Jonathan Blow Designs a Puzzle
This link may also be of interest!
GameDeveloper.com - Braid Deconstructed
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Music for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp here: https://steviasphere.bandcamp.com/
Ep.197 - James Bond 007 (Nintendo Game Boy)
Ep.196 - Prince of Persia: The Sands of Time (Sony PlayStation 2)
Ep.195 - Psychic World (Sega Game Gear)
Ep.194 - Rise of the Robots (Super Nintendo Entertainment System)
Ep.193 - Tomba! (Sony PlayStation)
Ep.192 - Tomb Raider (Sony PlayStation 3)
Ep.191 - Cool Spot (Sega Mega Drive)
Ep.190 - Thief II: The Metal Age (PC)
Ep.189 - Advance Wars (Nintendo Game Boy Advance)
Ep.187 - Fallout 3 (Xbox 360)
Ep.186 - Broken Sword (PC)
Ep.185 - South Park (Nintendo 64)
Ep.184 - Tomb Raider 2 (Sony PlayStation)
Ep.183 - Project Zero 2 (Sony PlayStation 2)
Ep.182 - Tekken 3 (Sony PlayStation)
Ep.181 - Super Mario Sunshine (Nintendo GameCube)
Ep.180 - Sonic CD (Sega CD)
Ep.179 - The Murder of Sonic the Hedgehog (PC)
Ep.178 - Super Mario Wonder (Nintendo Switch)
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