Recorded at Metatopia 2023
Presented by Jay Dragon and Amanda Valentine
Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.
Episode 96 – GenCon Playtesting Panel
Episode 95 – Gearheads
Episode 94 – Different Voices: Diverse RPGs
Episode 93 – Heartwrenchers: Emotional RPGs
Episode 92: Introduction to RPG Publishing
Episode 91 – Intro to RPG Design
Episode 90 – Fictional Cartography v2
Episode 89 – Game Mechanics as Social Engineering
Episode 88 – Science Fiction in RPGs
Episode 87: Sanity Points
Episode 86: GMing Outside your Comfort Zone
Episode 85: Repurposing Mechanics
Episode 84: Patterns and Shapes in Larp Design
Episode 83 – Give and Receive Critique
Episode 82 – Kickstarter 101 (2015)
Episode 81 – Cinematic Plays
Episode 80 – Game Distribution
Episode 79 – Agile Design and Publishing
Episode 78 – Creativity In Business
Episode 77 – Project Budgeting For Tabletop Games
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