Recorded at Metatopia 2023
Presented by Jay Dragon and Amanda Valentine
Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.
Episode 14 – Advanced GM’less Play
Episode 13 – Introduction to GMless Play
Episode 12 – Playtesting RPG’s
Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success
Episode 10: The Retailer’s View – What sells, what doesn’t and why
Episode 9: Self-Publishing: Production and Fulfillment
Episode 8: Licensing Popular Intellectual Property
Episode 7: Lessons from Indie Publishing
Episode 6: Addressing Controversial Topics
Episode 5: Editing and Organizing Game Text
Episode 4: Care and Feeding of Artists
Episode 3: The Graphic Design and Layout Panel
Episode 2: My Dearest Failure: Games That Didn’t Work and Why
Episode 1: The Coolest Game You Never Heard Of
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