Agile Design and Publishing
Recorded at Metatopia 2015
Presented by Rob Donoghue and Emily Dresner
Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games.
More about Agile from Rob over on his site, at this blog post!
Yes You Kan(ban)
You can subscribe to us here! RSS Feed iTunes
Episode 293: Publishing in Asia
Episode 292: Fulfillment to Latin America
Episode 291: Play With Your Food
Episode 290: Tactile Games
Episode 289: The Intersection of Roleplaying and Medicine
Episode 288: Designing Microsettings
Episode 287: Designing RPGs That Don't Centre on Violence
Episode 286: Consulting 101
Episode 285: English as our Vehicular Language
Episode 284: Don't Kickstart Your Game
Episode 283: Distribution and your Boardgame
Episode 282: Canada is not a Northern Suburb of the USA
Episode 281: The Human Heart
Episode 280: No Gods, No Masters, No GMs
Episode 279: What We Mean, When We Talk About Lyric Games
Episode 278: How to Playtest Your Game
Episode 277: How to Pitch Your Game
Episode 276: How Larp Online Community Emerged
Episode 275: How to Run Online Larps
Episode 274: Running a Successful Virtual Playtest Group
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role
Space Cats Peace Turtles