I give an overview of Vampire: The Masquerade RPG by White Wolf Games. In this first part I talk about some of the things I’ve learned from Vampire that have made me the GM I am today. I discuss how the prelude concept from Vampire changed my games forever, and I’ll go over nature, demeanor, and personality archetypes in more detail.
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.
If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
Vampire: The Masquerade Part 3 | GMJ 296
Vampire: The Masquerade Part 2 | GMJ 295
The Storyteller System by White Wolf | GMJ 293
Adventure Paths, Mage & Vignettes | GMJ 292
Mage the Ascension & Mechanics- vs. Narrative-Focused Games | GMJ 291
My Ideal RPG System | GMJ 290
My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289
Problem Solving & Combat | GMJ 288
Game Master's Journey Grand Finale - Campaign Length | GMJ 287
Star Trek Adventures: the Good, the Bad & the Ugly | GMJ 286
Reflecting Diverse Cultures in Your World & Creating a World Your Players are Invested In | GMJ 285
Worldbuilding for Small-Scale Stories & Using Cliches | GMJ 284
All Good Things... | DMJ 283
PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282
Removing Classes from the PHB - Feedback | DMJ 281
Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280
Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279
Creating a Monster | DMG Chapter 9 | DMJ 278
Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277
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