I give an overview of Vampire: The Masquerade RPG by White Wolf Games. In this first part I talk about some of the things I’ve learned from Vampire that have made me the GM I am today. I discuss how the prelude concept from Vampire changed my games forever, and I’ll go over nature, demeanor, and personality archetypes in more detail.
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.
If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277
Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276
Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275
Running Higher Level Characters in a Lower Level Adventure | DMJ 274
Blood of the Avatars 26: S'up, Minotaur? | GMJ 273
Blood of the Avatars 25: Arkhan's Tower | GMJ 272
Blood of the Avatars 24: Highway to Hell | GMJ 271
More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270
Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269
Blood of the Avatars 23: Willim the Wondrous | GMJ 268
Blood of the Avatars 22: Homecoming | GMJ 267
Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266
Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265
Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264
D&D Essentials Kit Review & Discussion | GMJ 263
DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262
DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261
DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260
DMG Chapter 8: Running the Game: Table Rules | GMJ 259
GM-to-GM Campaign Discussion | GMJ 258
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