In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.
Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!
The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.
Designing a Narrative Driven Game with Nikki Valens
[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games
Designing a Tile-Laying Game with Bob and Ryan Craig
[BONUS] Geert Sillevis on Translating a Game
Outdoor Mystery Games with Geert Sillevis
[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design
Designing an Engine Building Game with Elizabeth Hargrave
[BONUS] Evan Derrick on the Dos and Don’ts for Artists
Going Pro in the Gaming Industry with Evan Derrick
[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer
Designing Games Based on a Licensed IP with Daryl Andrews
[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
Multiple Mechanisms in a Game with Darren Terpstra
[BONUS] Tom Butler on Organizing Game Design Time
Designing Historical Games with Tom Butler
[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures
Designing Economic Games with Adam Chunn and Woody Hutsell
[ANNOUNCEMENT] 2019 Board Game Design Challenge
[BONUS] Jesse Zamora on Hidden Information Games
[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room
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