In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.
Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!
The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.
Modifying Published Games with Jesse Zamora
[BONUS] John Coveyou on Building a Brand
Fun AND Educational Games with John Coveyou
[BONUS] Peter C. Hayward on Designing 2nd Editions
How to Be a Great Playtester with Peter C. Hayward
[BONUS] Noel Gussen on Workflow and Organization
Multiple End Game Triggers with Noel Gussen
[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time
Playtesting Pro Tips with Jay Cormier
[BONUS] Joe Slack on Going Pro in the Gaming Industry
Teaching Game Design with Joe Slack
[BONUS] Patrick Rauland on Designing Asymmetrical Games
[ANNOUNCEMENT] Learn How to Design Great Games People Love
Product Management and Game Design with Patrick Rauland
[BONUS] Jason Tagmire on Kickstarting Small Games
Small Games that Pack a Big Punch with Jason Tagmire
[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book
[BONUS] Eric Rayl on How to Film a Great Video
The Game Designers Documentary with Eric Rayl
[BONUS] Bill Lasek on the 5 Starting Points for Design
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