In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.
Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!
The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.
Media and Game Design with Ann Losito
[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design
Designing 3D games with Dave Schultze
[BONUS] Lizzy Funkouser on Designing with Kids in the House
Paying Attention to Detail with Lizzy Funkhouser
[BONUS] John Brieger on Re-Theming a Game
Freelancing in the Gaming Industry with John Brieger
[BONUS] Joe Pilkus on Overcoming Failure
Lessons Learned from Developing Games with Joe Pilkus
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
Creating Magic Moments with Derek Funkhouser
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator
Designing Fantasy Themed Games with Wes Woodbury
[BONUS] Ryan Langewisch on Tile-Placement Games
Rapid Iteration with Ryan Langewisch
[BONUS] Luke Laurie on Designing Expansions
Designing Worker Placement Games with Luke Laurie
[BONUS] Ian Zang on Rondel Games
4 Types of Gamer Experiences with Ian Zang
[BONUS] Nikki Valens on Designing Games with App Integration
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