In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.
Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!
The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.
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3D Printing and Game Design with Kirk Dennison
Eric Lang’s Best Advice
Hacking Creativity to Become the Best in the World with Gabe Barrett
[BONUS] Adrienne Ezell on Making Prototypes on the Cheap
How to Work with Artists with Adrienne Ezell
[BONUS] Ted Alspach on Tile Placement Games
City Building Games with Ted Alspach
[BONUS] Nolan Nasser on Developing Games for a Licensed IP
Art Direction in Games with Nolan Nasser
[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher
Designing Dexterity Games with Cody Stevens
[BONUS] Joseph Z Chen on How to Build an Email List
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For the Love of Board Games – A Book by Erin Dean
[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest
The Indie Game Alliance with Matt Holden
[BONUS] Brad Talton on How to Build a Game Company
Dueling Games with Brad Talton
[BONUS] Richard Garfield on Collectible Card Games
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