In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.
Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!
The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.
Coming Attractions for the BGDL
Luck vs Skill with Richard Garfield
[BONUS] Jon Mietling on Portable Games
Multi-Use Cards with Jon Mietling
[BONUS] 2018 Game Design Challenge
Pitches & Sell Sheets with Jeremy Commandeur
[BONUS] Justin Jacobson on Managing Hype and Expectations
Bringing Old Designs Back to Life with Justin Jacobson
[BONUS] Peter Hayward on Attending a Prototype Convention
The Two Types of Cooperative Games with Peter Hayward
[BONUS] Brandon Rollins on Playtesting
How to Make Your Game More Accessible with Brandon Rollins
[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention
Story Driven Games with Jerry Hawthorne
[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design
Boxes and Packaging that Sell with Adam Rehberg
[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game
Designing Games with Digital Elements with Vincent Vergonjeanne
[BONUS] Jason Mowery & Chase Williams on Designing Heist Games
Working with a Co-Designer with Jason Mowery and Chase Williams
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