In this episode, we discuss the renaissance in TTRPGs since Wizards of the Coast alienated the community with last year’s pricing and royalty shenanigans. Creators are now going in new directions like Critical Role’s d12-based game Daggerheart, romance-driving TTRPGs, and Chaosium’s game design challenge that encourages creators to build new games they retain the rights to. Also, AI DMs. Because who wanted improv in their game sessions anyway?!
Tavern Watch is our podcast devoted to tabletop roleplaying games brought to you by the people behind the Blizzard Watch and Lore Watch podcasts.
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Should Diablo 4 have more difficulty levels?
Can WoW ever top Mists of Pandaria?
Are Blizzard’s efforts to help casual players in WoW enough?
What to expect (and not expect) from Diablo 4
What we know about the Augmentation support spec for Evokers
Our hopes and dreams for BlizzCon 2023
The race to World First with the new Aberrus raid
Tavern Watch Plays Weirs 12: Wrapping it all up with a dragon-shaped bow
Are you ready for 150+ hours of Diablo 4?
Interview with former WoW Lead Software Engineer Kurtis McCathern
Our hopes and dreams for cross-faction guild features in WoW
Rock on with Hearthstone’s Festival of Legends
How the Zskera Vaults zone is breathing new life into WoW
Our impressions of Diablo 4’s Early Access Weekend
Will Dracthyr get a new support spec or a new class?
The avalanche of patch 10.1 news
Tavern Watch Plays Weirs 11: And one magical orb to rule them all
What new specs should Blizzard add to WoW classes?
Tavern Watch Plays Weirs 10: The undead baby dragon amalgamation of your nightmares
The Diablo 4 beta is nigh
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