In this episode, we discuss the renaissance in TTRPGs since Wizards of the Coast alienated the community with last year’s pricing and royalty shenanigans. Creators are now going in new directions like Critical Role’s d12-based game Daggerheart, romance-driving TTRPGs, and Chaosium’s game design challenge that encourages creators to build new games they retain the rights to. Also, AI DMs. Because who wanted improv in their game sessions anyway?!
Tavern Watch is our podcast devoted to tabletop roleplaying games brought to you by the people behind the Blizzard Watch and Lore Watch podcasts.
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All about that WoW: Dragonflight expansion announcement
Did we leave the Shadowlands better than we found it?
Tavern Watch Plays Weirs 04: The great baby emerald dragon rescue operation
Game recommendations for your WoW breaks
Tavern Watch Plays Weirs 03: This is what happens when you deck many things
Diving into WOTC’s new BIPOC-written adventure announcement
The neverending struggle for game/life balance
Tavern Watch Plays Witchlight 04: Mr. Witch’s watch and the mirthless Witchlight Monarch
The future of the World of Warcraft
What can be done with the jaded WoW fanbase?
The race to world’s first in the patch 9.2 raid
What game genres should Blizzard explore next?
Tavern Watch Plays Weirs 02: When three kobolds in a trench coat is the least of your problems
WoW patch 9.2 Eternity’s End launches
Tavern Watch Plays Weirs 01: Defying the gods, character introductions, and home ownership
The mystery of Warcraft’s upcoming mobile game
WoW Classic's Blackwing Lair levels up
The importance of character concept in TTRPGs
Blizzard announces WoW cross-faction raids and dungeons
Tavern Watch Plays Witchlight 03: The perils of custard-related saving throws
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