In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.
We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.
The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.
Media and Game Design with Ann Losito
[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design
Designing 3D games with Dave Schultze
[BONUS] Lizzy Funkouser on Designing with Kids in the House
Paying Attention to Detail with Lizzy Funkhouser
[BONUS] John Brieger on Re-Theming a Game
Freelancing in the Gaming Industry with John Brieger
[BONUS] Joe Pilkus on Overcoming Failure
Lessons Learned from Developing Games with Joe Pilkus
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
Creating Magic Moments with Derek Funkhouser
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator
Designing Fantasy Themed Games with Wes Woodbury
[BONUS] Ryan Langewisch on Tile-Placement Games
Rapid Iteration with Ryan Langewisch
[BONUS] Luke Laurie on Designing Expansions
Designing Worker Placement Games with Luke Laurie
[BONUS] Ian Zang on Rondel Games
4 Types of Gamer Experiences with Ian Zang
[BONUS] Nikki Valens on Designing Games with App Integration
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