In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.
We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.
The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.
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[BONUS] James Van Niekerk on Approaching Publishers
Board Game Graphic Design with James Van Niekerk
[BONUS] Tim Fowers on Connecting with Gamers
Designing Deduction Games with Tim Fowers
[BONUS] Steven Aramini on Re-Theming a Game
Designing Area Control Games with Steven Aramini
[BONUS] Fabian Zimmermann on Roll & Write Games
Designing a Negotiation Game with Fabian Zimmermann
[BONUS] Darwin Kastle on Starting a Board Game Company
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[BONUS] Rita Orlov on Adding Mystery to a Game
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[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano
Designing a Tabletop RPG with Stephen & Michael Stagliano
[BGDL+] My Kickstarter Post Mortem
[BONUS] Aron West on Building a Fanbase
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