In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.
We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.
The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.
Designing a Narrative Driven Game with Nikki Valens
[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games
Designing a Tile-Laying Game with Bob and Ryan Craig
[BONUS] Geert Sillevis on Translating a Game
Outdoor Mystery Games with Geert Sillevis
[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design
Designing an Engine Building Game with Elizabeth Hargrave
[BONUS] Evan Derrick on the Dos and Don’ts for Artists
Going Pro in the Gaming Industry with Evan Derrick
[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer
Designing Games Based on a Licensed IP with Daryl Andrews
[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
Multiple Mechanisms in a Game with Darren Terpstra
[BONUS] Tom Butler on Organizing Game Design Time
Designing Historical Games with Tom Butler
[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures
Designing Economic Games with Adam Chunn and Woody Hutsell
[ANNOUNCEMENT] 2019 Board Game Design Challenge
[BONUS] Jesse Zamora on Hidden Information Games
[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role & Sagas of Sundry
Space Cats Peace Turtles