Nice Games Club - a gamedev podcast!
Leisure:Video Games
How much of the culture around a game is rooted in its design? That's one of the questions that comes up as Mark takes us on a tour of curling—an Olympic sport that's described as "chess on ice." We examine its origins, the Spirit of Curling, and some specific rules that may have a big impact on how players behave towards one another. Later, Stephen considers some questions about off-ramps, the parts of a game that guide players as they end a play session. Should we as designers encourage players to take breaks?
"I’m ashamed, but also so proud." NDAs; Replayability
Nice Games Jam: "Anarchitects!"
"A place where people live." Animation; Establishing a Sense of Place
"How Quality Is It?" Leadership; Pricing
Gamedev in the Philippines (with Ryan Sumo)
"Kapow?" Fun in Games; Porting Your Game
"Balance all those prices." Economies; Ergonomics
Building Substance (with Sébastien Deguy and Jérémie Noguer)
"Click here for fleet operations." Nice Games Bulletin
"Martha, Martha, Martha!" Ending Projects; Starting Projects
"Stephen, his arms wide!" Redundancy; Arcades
Nice Games Jam: "5-4-7-3"
"The new normal." Working From Home; Games to Play While Social Distancing
"Please cheat, I don't care." Unlocks; Case Study (Mutazione & Later Alligator)
"GDC" 2020 Special
"When in doubt, call it Gan Ainm." Naming Things; Rhythm Games
"If you're feeling saucy..." Day-One Patches; Crunch
"GDC Auxli- Aux- Alternative!" Nice Games Bulletin
"We are making progress toward that, then."
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!" [Nice Replay]
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