Nice Games Club - a gamedev podcast!
Leisure:Video Games
How much of the culture around a game is rooted in its design? That's one of the questions that comes up as Mark takes us on a tour of curling—an Olympic sport that's described as "chess on ice." We examine its origins, the Spirit of Curling, and some specific rules that may have a big impact on how players behave towards one another. Later, Stephen considers some questions about off-ramps, the parts of a game that guide players as they end a play session. Should we as designers encourage players to take breaks?
Nice Thinking: "The New Clubhouse" [Nice Replay]
"To whom it may concern." Ethical Consumption; Grind [Nice Replay]
Nice Games Jam: "Glom" [Nice Replay]
“My face is over here.” Special In-Person Special [Nice Replay]
Therapeutic Games (with Adam Davis) [Nice Replay]
"They wouldn't fully respawn." Fingeance Postmortem [Nice Replay]
Nicest of 2021
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)
"Gamedev is jazz." Player Count; Hidden Information
"Maximum Whooo!" Learning to Use Tools; Co-Op Games
“The different beams I can do.” Power-ups; Franchises
Early Access (with Sami Sati and Erick Sati)
"..." Debugging; Silent Protagonists
Nice Thinking: "Sledgehammer Bride"
"Oh is that Rugrats?" Relaxing Games; Commitment
"Just-In-Time Compiler." Deluxe Editions; Illusions of Choice
"The drama of the reveal." Prototypes; Game Shows
"Forged by that experience." Frustration; Meetings
"Godot! God-ot? Godot." Learning a Game Engine; Guns
Nice Thinking: "The New Clubhouse"
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