Nice Games Club - a gamedev podcast!
Leisure:Video Games
How much of the culture around a game is rooted in its design? That's one of the questions that comes up as Mark takes us on a tour of curling—an Olympic sport that's described as "chess on ice." We examine its origins, the Spirit of Curling, and some specific rules that may have a big impact on how players behave towards one another. Later, Stephen considers some questions about off-ramps, the parts of a game that guide players as they end a play session. Should we as designers encourage players to take breaks?
"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?
Level and Interaction Design (with Nina Marotta)
Gamedev in Peru (with Daniela Gamarra)
"That’s not a friendship!" Parasocial Relationships; Narrative Pacing
Nice Thinking: "A Local Indies Tournament"
Teaching Gamedev to Young People, Again! (with Chris Totten)
Teaching Gamedev to Young People (with Truman Simpson)
"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction
Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)
Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)
Nice Games Jam: "Blame the Cat! (with Monica Fan)"
Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)
GDC 2022 Special (Part 2)
Work Weeks (with August Brown)
Nice Thinking: "Games With Your Dogs"
GDC 2022 Special (Part 1)
"Source code is viewable." Building Assets and Plugins; Ink Engine
Visual Coding (with Alina Matson)
“Done enough.” Milestone Builds; Wikis and Guides
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