Nice Games Club - a gamedev podcast!
Leisure:Video Games
How much of the culture around a game is rooted in its design? That's one of the questions that comes up as Mark takes us on a tour of curling—an Olympic sport that's described as "chess on ice." We examine its origins, the Spirit of Curling, and some specific rules that may have a big impact on how players behave towards one another. Later, Stephen considers some questions about off-ramps, the parts of a game that guide players as they end a play session. Should we as designers encourage players to take breaks?
"I love it when you kinda agree." Endings; Lusory Attitude
Nice Games Jam: "Pothole Run"
"One size bigger and red." CSS; Skill Trees
Tiny Horrors (with Rosalie Vile)
GDC 2023 Special
Postmortem: "C.A.R.L." (with Andrew Kenady)
"Metroid is very serious." Secrets & Easter Eggs; Player Trust
Nice Thinking: "Pizza Land"
"Layers and layers of hair." Visual Composition; Minigames
The Logistics of Moving On (with Zach Barth)
Nicest of 2022
"Leveling out the table."
"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]
"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]
The State of VR in 2022 (with Andrew Eiche) [Nice Replay]
Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]
Visual Coding (with Alina Matson) [Nice Replay]
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]
"No referees?!" Curling; Off-Ramps [Nice Replay]
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