In GameTek Classic 275.5 - MENACE, Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.
Biography of a Board Game 225.5 - Mousetrap
Ludology 225 - A Study in Emma-rald
GameTek Classic 224.5 - Game Balance and AI
Ludology 224 - Putting the Fun in Funko
Biography of a Board Game 223.5 - The Game of Life
Ludology 223 - Kick Out the Jams
GameTek Classic 222.5 - Alpha Zero, Part 2
Ludology 222 - Johnny Fairplay
Biography of a Board Game 221.5 - The Game of the Goose
Ludology 221 - The Pac Less Traveled
GameTek 220.5 - Quantum Computing
Ludology 220 - Adventures in Storytelling
Biography of a Board Game 219.5 - Trivial Pursuit
Ludology 219 - Professor Scott's Wild Ride
GameTek Classic 218.5 - Alpha Zero
Ludology 218 - Building Games, Bit By Bit
Biography of a Board Game 217.5 - Rock 'Em Sock 'Em Robots
Ludology 217 - What IF?
GameTek Classic 216.5 - Path Dependence
Ludology 216 - Buonohardcore 2020
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