In GameTek Classic 275.5 - MENACE, Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.
GameTek Classic 139 - Entropy
Fog of Wallace
GameTek Classic 138 - Lead Changes
Ludology Episode 138 - Hug To Win
GameTek Classic 137 - Incompleteness
Ludology Episode 137 - A Thorn in the PA
GameTek Classic 136 - Hidden But Trackable
Ludology Episode 136 - Thinking Inside The Box
GameTek Classic 135 - Antidosis
Ludology Episode 135 - Necessary Evil
GameTek Classic 134 - The Void
Ludology Episode 134 - There's No "I" In Team
GameTek Classic 133 - Scoring Tracks
Ludology Episode 133 - The Crying Game
Ludology Episode 132 - Pyramid Scheme
Ludology Episode 131 - Whaa?
GameTek Classic 130 - Mental Models
Ludology Episode 130 - All of Us
GameTek Classic 129 - Semi Coop Tournaments
Ludology Episode 129 - Fast Money
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