In GameTek Classic 275.5 - MENACE, Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.
GameTek Classic 91 - Hindsight Bias
Ludology Episode 91 - Olotka Encounter
GameTek Classic 90 - Expectation Value Revisited
Ludology Episode 90 - Kniziathon
GameTek Classic 89 - Quasicrystals
Ludology Episode 89 - Bridging the Digital Divide
GameTek Classic 88 - Blind RPS
Ludology Episode 88 - Small Booth, Big Dreams
GameTek Classic 87 - AI
Ludology Episode 87 - Come On Down!
GameTek Classic 86 - Watson
Ludology Episode 86 - Get Real
GameTek Classic 85 - Fair Dice
Ludology Episode 85 - Lucky Break
GameTek Classic 84 - Your Brain On Shogi
Ludology Episode 84 - The Playtest's The Thing
GameTek Classic 83 - Tournaments
Ludology Episode 83 - All Work And No Place Make Games A Dull Toy
GameTek Classic 82 - Inflation
Ludology Episode 82 - Party, Party, Evolution
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role & Sagas of Sundry
Space Cats Peace Turtles