Gil and Sen chat with game designer, developer, and polyhedral dice addict Sydney Engelstein of Indie Game Studios about how to pitch your game to a publisher, the process of designing and developing Terraforming Mars: Ares Expedition, coming up with new narrative for Aeon's End, and what kinds of theater would best be adapted into a board game.
SHOW NOTES
8m28s: Obsession
19m07s: Race for the Galaxy
56m16s: Noises Off!
57m44s: Sen is making a reference to the game Thanos Rising: Avengers Infinity War. Then Sydney refers to the early Uwe Rosenberg game Mamma Mia.
58m46s: Gil is thinking that the game Sydney mentioned is Hamlet!
GameTek Classic 178 - Real Time
Ludology Episode 178 - Coin Operated
GameTek Classic 177 - Agricola
Ludology Episode 177 - AI, AI, Captain!
GameTek Classic 176 - Apophenia
Ludology Episode 176 - Taxonomy Driver
GameTek Classic 175 - Talisman
Ludology Episode 175 - Auld Lang Design
Ludology Episode 174 - Consensual Healing
GameTek Classic 173 - Bang
Ludology Episode 173 - Patternity
GameTek Classic 172 - Hyperreality
Ludology Episode 172 - Odd Coupling
Ludology Episode 171 - Cannata Stop
GameTek Classic 170 - Court Cases
Ludology Episode 170 - Questionable Content
GameTek Classic 169 - Scrabble
Ludology Episode 169 - Raphic Design
GameTek Classic 168 - Economic Prisoner's Dilemma
Ludology Episode 168 - Kumbaya
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