Tales from the Glass-Guarded World
Leisure:Games
Part 2 of our Start Frontiers homebrew rules playtest continues the story of S.C.U.M., the Splendid Company of Upstanding Mercenaries. They've made their way inside the Aramax One power facility to destroy the computer in the basement, but it looks like someone else broke in first.
Art for this episode is by Brandon Weigel and Shaunmakes!
Connect with us on Facebook, Instagram, Twitter, and Discord. Let us know what you think! You can also send us an email. We have an entire channel on Discord for end-of-show questions, some come ask us about those things you always wondered about or risk never finding out!
TFTGGW Soundtrack: Zartok's Theme
Crash Pandas
TFTGGW Soundtrack: Puttin' Berks in the Deadbook
TFTGGW Soundtrack: Demonic Combat
TFTGGW Soundtrack: The Glass-Guarded World Theme - Metal Version
Lasers and Feelings - Part 1?
TFTGGW Soundtrack: The Intellect Devourer (Music from Episode 54)
TFTGGW Soundtrack: Blob Mob in the Loo (Music from Episode 52)
TFTGGW Soundtrack: Administrative Hell Hounds (Music from Episode 49)
Season 2 Question and Answer
Episode 91 - Making the World a Better Place
Episode 90 - Strethok the Necromancer
Arriving in Integration/Strethok's Introduction
Episode 89 - Bathroom Magic
Episode 88 - Necromanswers
Episode 87 - Heroes versus a Large Pile of Meat
Episode 86 - The Skeleton Crew
Send in your questions for the conclusion of Season 2!
Episode 85 - The Trap Lap
Episode 84 - Illusionary Completionists vs Blingo and the Camel Thing
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role & Sagas of Sundry
Space Cats Peace Turtles