Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man.
BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how your nice hosts assemble the program. Plus, bonus-bonus: an explanation of Mark's "Wandelprober." Any monthly donation amount will get you access to this and a bunch of other bonus content, as well as an ad-free episode feed. Join now!
"There's loot in your DNA!" Nice Games Bulletin
User Interfaces (with Jajeev Nithiananda)
"Explosions!" Power Fantasies; Game Trailers
Nice Games Jam: "Ants of Destiny: Morsels of the Queen"
"Space ferret seeks PR support." Game Libraries; Marketing 001
Nostalgia and the Lo-fi Aesthetic (with Marina Kittaka)
"We’re criming you!" Stealth Games; Motion Controls
"Who approved these topics?" Designing Horror Games; Designing Sports Games
Vampires! Nice Games Bulletin
Running An Indie Studio (with Matt Gravelle)
"E for Everybody!" Patches and Add-on Content; International Age Ratings Systems
E3 2019 Special
Nice Games Jam: "Rules"
“That wasn’t the angle I was going for.” Extra Modes; Unit Testing
Narrative Design (with Beth Korth)
“A secret room with secret stuff!” Game Length; Saving and Loading Systems
“Once more with feeling!” Scoring Systems; Lives and Continues
“It’s time for Gex.” Nice Games Bulletin
Nice Games Jam: "Blob Ball"
“When two colors of paint really love each other…” Video Game Events; Color Theory
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