Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man.
BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how your nice hosts assemble the program. Plus, bonus-bonus: an explanation of Mark's "Wandelprober." Any monthly donation amount will get you access to this and a bunch of other bonus content, as well as an ad-free episode feed. Join now!
Nicest of 2019
Evil Games Club 4!
"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)
"Space ferrets lift off!" Widget Satchel Special
Nice Games Jam: "Reravel: A Backwards Storytelling Game"
"All your maps are belong to us." Localization; Navigation; Dale’s Additional Travel Tips
Agile Development (with Eric Johnson)
"Abstracted to the point of silliness." Finding Fidelity; Taking Feedback
"She also cheats a lot." Multi-Generational Gaming; Noble Failures
"Casper the Not-So-Friendly Goose." Nice Games Bulletin
"I don't always want to do that." Holistic Game Design; Work/Life Balance
Board Game Design (with David R. Megarry)
Nice Games Jam: "Buttons and Triggers and Sticks, Oh My!"
"Intentionally random." XOXO Festival; Randomization
"In situ." Rumble; Making Games for Spaces
"There's loot in your DNA!" Nice Games Bulletin
User Interfaces (with Jajeev Nithiananda)
"Explosions!" Power Fantasies; Game Trailers
Nice Games Jam: "Ants of Destiny: Morsels of the Queen"
"Space ferret seeks PR support." Game Libraries; Marketing 001
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