Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man.
BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how your nice hosts assemble the program. Plus, bonus-bonus: an explanation of Mark's "Wandelprober." Any monthly donation amount will get you access to this and a bunch of other bonus content, as well as an ad-free episode feed. Join now!
Therapeutic Games (with Adam Davis) [Nice Replay]
"They wouldn't fully respawn." Fingeance Postmortem [Nice Replay]
Nicest of 2021
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne)
"Gamedev is jazz." Player Count; Hidden Information
"Maximum Whooo!" Learning to Use Tools; Co-Op Games
“The different beams I can do.” Power-ups; Franchises
Early Access (with Sami Sati and Erick Sati)
"..." Debugging; Silent Protagonists
Nice Thinking: "Sledgehammer Bride"
"Oh is that Rugrats?" Relaxing Games; Commitment
"Just-In-Time Compiler." Deluxe Editions; Illusions of Choice
"The drama of the reveal." Prototypes; Game Shows
"Forged by that experience." Frustration; Meetings
"Godot! God-ot? Godot." Learning a Game Engine; Guns
Nice Thinking: "The New Clubhouse"
Star Trek games (from Enterprising Individuals)
Nice Games Jam: "Ƈɧɇᵴʂ 2⁴ (Live at 2D Con 2021)"
Pitching Tabletop Games (with Peter Yang)
Designing for VR (with Dana Ware)
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