Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man.
BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how your nice hosts assemble the program. Plus, bonus-bonus: an explanation of Mark's "Wandelprober." Any monthly donation amount will get you access to this and a bunch of other bonus content, as well as an ad-free episode feed. Join now!
The Logistics of Moving On (with Zach Barth)
Nicest of 2022
"Leveling out the table."
"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]
"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]
The State of VR in 2022 (with Andrew Eiche) [Nice Replay]
Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]
Visual Coding (with Alina Matson) [Nice Replay]
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]
"No referees?!" Curling; Off-Ramps [Nice Replay]
Characterization in Pet Management Games (with Sarah Yu and Beth)
"You lost all your dragons." Save Data; Interdisciplinary Communication
"Time is just a search bar away."
Fusing Genres (with Millie Walker)
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
Nice Thinking: "Revisiting Rhythm Rumble"
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement
Physical Releases for Indies (with Ryan Brown)
"Today’s the day that I screw things up." Pre-production; Idle Games
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