Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man.
BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how your nice hosts assemble the program. Plus, bonus-bonus: an explanation of Mark's "Wandelprober." Any monthly donation amount will get you access to this and a bunch of other bonus content, as well as an ad-free episode feed. Join now!
"That’s not a friendship!" Parasocial Relationships; Narrative Pacing
Nice Thinking: "A Local Indies Tournament"
Teaching Gamedev to Young People, Again! (with Chris Totten)
Teaching Gamedev to Young People (with Truman Simpson)
"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction
Machine Learning (with Anna-Lena Pontet and Luzia Hüttenmoser)
Postmortem: "LxJamathon" (with Mark Hamilton and Ellen Burns-Johnson)
Nice Games Jam: "Blame the Cat! (with Monica Fan)"
Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)
GDC 2022 Special (Part 2)
Work Weeks (with August Brown)
Nice Thinking: "Games With Your Dogs"
GDC 2022 Special (Part 1)
"Source code is viewable." Building Assets and Plugins; Ink Engine
Visual Coding (with Alina Matson)
“Done enough.” Milestone Builds; Wikis and Guides
Game Dev London does Nice Games Jam
"I got all the moons." Games You Get for Free; Joy vs. Fun
"Additional things and stuff."
Nice Thinking: "Sledgehammer Bride" [Nice Replay]
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