Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man.
BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how your nice hosts assemble the program. Plus, bonus-bonus: an explanation of Mark's "Wandelprober." Any monthly donation amount will get you access to this and a bunch of other bonus content, as well as an ad-free episode feed. Join now!
Code Comment: "Verdant Skies"
"Don’t start with me." Pitching to Consoles; Turn-Based RPGs
"100 times nice." 100th Episode Special
Code Comment: "Fingeance"
"I like naps." Developing Ideas; Game Dev Success
Virtual Reality (with Andrew Fladeboe)
"But WE know what we're talking about." Level Design; HUDs
Code Comment: "Metro Nexus"
"Somebody's first episode." Language of Games; Sequels
Visual Novels (with Gloria Kim and Lane Davis)
"Who are you wearing? Nintendo." Roguelikes; Crowdfunding
Code Comment: "Widget Satchel"
"Press A to jump." Code Libraries; Tutorials
"A mean secret that stays in this room." Media Relations; Star Trek Games
The Gaming Press (with Ben Hanson)
Code Comment: "HoverboardVR"
"Not for me I hate them." Platformers; Player Agency
Workflows (with Aubrey Jane Scott)
"We should go outside!" Making a Demo; Physical Games
Code Comment: "Claw Breaker"
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