Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are looking at how VR might enhance Higher Education. The primary form of instruction for many college and university classes is via lecture. This methodology might leave some students unengaged and bored. So, how can professors break up their lectures and provide more active learning modalities in the lessons? On the show we are talking with Gary Burnett. Gary does research and teaching related to human Factors/Ergonomics within the Faculty of Engineering at the University of Nottingham.
Episode 66- VR Health and Wellness with Bradley Chesham
Episode 65-VR Creation Made Easy with Tvori
Episode 64-Unpacking VR User Analytics with Cognitive3D
Episode 63- Lost in Translation- Math and Science Conceptualization with VR
Episode 62- VR Content Creation Made Easy with Zoe
Episode 61- Repost WebXR with Matt Cool
Episode 60- Diving into the Pool of VR Content Creation
Episode 59- Learning the Trades with VR
Episode 58- Emboldening and Empowering Learners with VR
Episode 57- Say Goodbye to Video Conferencing and Hello to Learning in VR
Episode 56- Anti-Vaccinating Against the Decline of VR in Education
Episode 55- Uncovering Effective Practices in VR User Experiences
Episode 54-Best Practices When Teaching in VR
Episode 53- VR Spatial Learning and Lateral Thinking with Cubism
Episode 51- Curriculum and Learning that Aligns with Quality VR
Episode 50- The State of VR in Education with Steve Bambury
Episode 49- Exploring and Amplifying Soft Skills with Bodyswaps VR
Episode 48- VR Research Design: Creating VR Environments to Generate User Information (XpertVR)
Episode 47- VR Puzzle Games with Andreas Juliusson of Fast Travel Games
Episode 46-Jesse Schell on the Efficacy of VR Games for Learning
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