In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
GameTek Classic 115 - Microbes
Ludology Episode 115 - Take Two
GameTek Classic 114 - Civilization
Ludology Episode 114 - The Butterfly Effect
GameTek Classic 113 - Sunk Costs
Ludology Episode 113 - Crossover
GameTek Classic 112 - Betrayal
Ludology Episode 112 - MechaTheme
GameTek Classic 111 - Memory
Ludology Episode 111 - Silver Ball Playbook
GameTek Classic 110 - Luck
Ludology Episode 110 - The Battle Begins
GameTek Classic 109 - Power
Ludology Episode 109 - We're Listening
GameTek Classic 108 - Ludology v Narratology
Ludology Episode 108 - Level Up
GameTek Classic 107 - Analogies
Ludology Episode 107 - Seven Up
GameTek Classic 106 - The Rule of One
Ludology Episode 106 - Hide and Seek
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