In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
Ludology Episode 85 - Lucky Break
GameTek Classic 84 - Your Brain On Shogi
Ludology Episode 84 - The Playtest's The Thing
GameTek Classic 83 - Tournaments
Ludology Episode 83 - All Work And No Place Make Games A Dull Toy
GameTek Classic 82 - Inflation
Ludology Episode 82 - Party, Party, Evolution
GameTek Classic 81 - Shuffling
Ludology Episode 81 - Random Acts of Kindness
GameTek Classic 80 - Competence
Ludology Episode 80 - Influenza
GameTek 79 - Willpower
Ludology Episode 79 - The Magic Circle
GameTek 78 - Criticism
Ludology Episode 78 - Here We Are Now, Entertain Us
GameTek 77 - Patronage
Ludology Epiosde 77 - Board To Bits
GameTek 76 - Copyright and Trademark
Ludology Episode 76 - I Like Dice To Roll
GameTek 75 - 3D Printing
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