In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
GameTek Classic 105 - Mice and Men
Ludology Episode 105 - Teach the Controversy
GameTek Classic 104 - Ways and Means
Ludology Episode 104 - Games Seem Mainstream
GameTek Classic 103 - Buddha's Forbidden Games
Ludology Episode 103 - House of Cards
GameTek Classic 102 - Noise Part 2
Ludology Episode 102 - State of Games, 2015
GameTek Classic 101 - Noise Part 1
Ludology Episode 101 - Inferiority Cardplex
Ludology Episode 100 - A Ryan Shame
GameTek Classic 99 - Allan Calhamer
Ludology Episode 99 - The Game of (real) Life
GameTek Classic 98 - Solving Poker
Ludology Episode 98 - Gathering the Magic
GameTek Classic 97 - Rules Lawyers
Ludology Episode 97 - Rules of Thumb
GameTek Classic 96 - Chess Cheating
Ludology Episode 96 - I Have A Theme
GameTek Classic 95 - Game Security
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