In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
GameTek Classic 126 - Flow
Ludology Episode 126 - Player One
GameTek Classic 125 - The Distracted Mind
Ludology Episode 125 - Checking Out
GameTek Classic 124 - Caribbean Cup
Ludology Episode 124 - Checking It Twice
GameTek Classic 123 - Zero Risk Bias
Ludology Epiosde 123 - Check Up
Ludology Episode 122 - The Name of the Game
GameTek Classic 121 - Known Unknowns
Ludology Episode 121 - Pandemonium
GameTek Classic 120 - Cloning
Ludology Episode 120 - State of Games 2016
GameTek Classic 119 - Rock Paper Scissors
Ludology Episode 119 - Deck The Halls
Ludology Episode 118 - Knock, Knock
GameTek Classic 117 - Werewolf
Ludology Episode 117 - Publish or Perish
GameTek Classic 116 - Gutsy
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